The Forbidden Spell Is Multiplied Ten Thousand Times, You Call This A Mage?

Chapter 151 The Way To Make Money Without Losing Money



Chapter 151 The Way To Make Money Without Losing Money

Actually.

This type of task is a bit like playing darts and robbing darts.

Players can collect and buy supplies first, and hand them over to the camp quartermaster.

Next, you can receive tasks.

Escort it to its destination.

Afterwards, go to loot the supplies escorted by the enemy camp. Once you succeed, you can complete the [Logistics Supply] mission again.

In this way.

Three tasks form a ring.

Some players have even made a crazy plan for the ultimate white whoring on the forum.

The first is looting supplies.

Players can form various groups of hundreds of people, ambush to the only way that the hostile camp must pass.

Once a single player or a player whose strength is not as good as his own hundred-member group appears, they will swarm up and attack.

When the divided materials have accumulated to a certain level, they can return to their own camp to turn in the materials.

Then go to get a reward for escorting supplies.

Although the number of missions is not mentioned in the gameplay content, the players naturally have some AC numbers in their hearts.

Tasks should be limited in number of times.

Therefore, those who can go whoring for nothing should try their best to go whoring for nothing.

Of course.

This also requires a certain amount of strength.

If it is too good or the equipment is too bad, it is equivalent to giving merit points to the players of the opposing camp.

but no matter.

This alternative logistics "serial mission" alone has aroused heated discussions among countless players.

The other two mission types were also summed up by the players.

Equally exciting.

The second type is confrontational.

Tasks such as stronghold competition and military assistance are all confrontation tasks where players and NPCs assist each other.

Players can go to the major strongholds to participate in their robbing or defensive operations.

Through specific performance, corresponding rewards can be obtained.

There is a lot of speculation.

These strongholds should be the barracks, logistics and other strongholds arranged by the major camps on the front line, which have very important strategic significance.

Once won.

Not only can you get enough generous rewards, but it will also bring some changes to the situation of the war.

As for the last type.

It is also dubbed by players as "Infernal Affairs Project", "Night Not Accepting Training Program", "Eternal Bandit Training Guidelines" and so on.

Contains a series of tasks such as frontline reconnaissance, infiltration and anti-submarine.

Complete these tasks.

Players can not only act alone, but also teamwork.

Just get the job done.

Unscrupulous all means are also within the scope of acquiescence.

Actually.

This is more like some limited-time hidden copy.

Reconnaissance, infiltration, and anti-submarine often require sneak attacks and killing the corresponding bosses and NPCs.

Therefore, it is quite appropriate to call it an alternative dungeon.

but.

If it is a mission of sneaking into reconnaissance, it is like a small copy.

Then the faction offensive and defensive battles mentioned in Game 3 correspond to super-large-scale team copies.

It is a little different from previous siege warfare.

With the opening of the data sheet.

The major camps were completely torn apart.

Henceforth.

The frequency of attacking the main cities will far exceed the players' imagination.

At that time.

Not only will there be countless hostile monsters, but there will also be corresponding siege bosses.

According to its different qualities.

After killing, you can get rich rewards.

Of course.

These rewards do not belong to a certain player.

Of course.

If a player grabs the last hit, he can get a treasure chest corresponding to the boss quality.

It is similar to the reward for killing the boss normally.

But other than that.

The boss will also drop group rewards additionally.

When the siege battle came to an end.

Win or lose.

These rewards will be put into the faction auction, and all players who meet the 200 point requirement will compete together.

Except for 5 of the auction total to be handed over to the camp's supreme commander, all other rewards will be shared by the players.

Players have a steelyard in their hearts.

According to the current level of demand for top-quality equipment and resources by the major forces, I am afraid that the auction price will be raised to a height that no one can imagine!

anyway.

I don't lose money with my own blood!

Of course.

There is one thing that the players are very clear about.

High rewards often correspond to high risks.

Although death in siege battles will not drop equipment, experience and skill proficiency, it will still cause a loss of equipment durability.

But that's not the point.

What's really worth noting is the penalty for failure.

It's okay to fail the siege.

But once the defense failed, the main city fell into the hands of the enemy.

At this time, the player will also receive the corresponding defeat penalty.

Not only will it enter a weak state, but it will also get the negative state of [low morale].

Regardless of whether it is the task, the achievement value and the proportion of other rewards, it will be correspondingly reduced by a part.

The more morale drops.

The part that rewards shrinks will be more.

Of course.

Once the defense or robbing of the main city is successful, the player will also get the gain effect of [high morale].

the same way.

The higher the morale rises.

The corresponding increase in rewards will be higher.

at this point.

Xu Ran really appreciates it.

For him, this is undoubtedly a good way to spur players.

under this rule.

Players will inevitably twist into one rope and fight together towards the goal of victory.

so.

In addition to facing the attacks of npc enemies and monsters, players also have to deal with the attacks and sneak attacks of other players in the hostile camp, which adds a bit of exciting confrontation elements to this "epic team copy".

In general.

The content of this expansion pack update is enough to make countless players excited.

The rewards have attracted the attention of all players.

It also includes Xu Ran.

According to the memory of the previous life.

It wasn't until the late game that the two camps were completely torn apart.

The two sides launched a conquest.

Various players similar to this expansion will be gradually pushed out.

But there is a difference.

this time.

The protagonists of the expansion are not just the two camps of darkness and light.

It also includes the eternal faction created by Xu Ran!

different from other players.

As the founder and supreme commander of the faction, he has authority and benefits that ordinary people can't imagine.

The first is the merit system.

He can formulate the rules and values ​​of the exchange.

in different situations.

You can improve the enthusiasm of players by changing the exchange rules and values.

Of course.

That's not the point.

besides.

Xu Ran can also issue tasks and draw 20 rewards from them.

If I didn't guess wrong.

This part of the reward will inevitably trigger the only eternal talent - [10,000 times reward].

At that time.

He is afraid that he will get a rich reward that countless players can hardly match in this lifetime!

and so on.

In the offensive and defensive battle of the third method.

Whether it is the 5 commission of the auction amount, or the change of the rules and values ​​for the exchange of offensive and defensive points.

Both are Xu Ran's unique permissions.

So that's one of the benefits of building camps.

However, in order to obtain these rewards, there is one more important prerequisite.

That is the established faction, which can survive in this increasingly turbulent faction conquest war.

Otherwise everything will be a mirror image.

It shatters when touched.


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